![]() When trying to fly around in the world of FSX, I’ve always tried to be are of just how accurate everything seems to be. ![]() Easy way to save and copy generic buildings from one airport to another.Library Object Manager for users to manage library objects, and place in your airport.Display default buildings in ADE making it easy to move, delete or replace them.Roads, streams, utilities and railroads.Flattens, exclusions, land and water class.Supports FS9, FSX and all versions of P3D.Custom ground polygons and lines using supplied textures or your own textures.Real time connection to FS9 and FSX (via the relevant version of FSUIPC).Flexible background images that make it possible to use different types of image to guide the design of your airport.CAD style design of airports including all the facilities such as runways, aprons, taxiways, fencing and so on.At the same time it is important to allow users flexibility. Error checking and 'common sense' are built in. The design philosophy goes further in assisting users of all levels to get things right from the start. Airport design must address both aspects - the visible and the invisible. First to make the enhanced airport look good, and second to make it work properly. Users can also remove, move, or edit existing buildings and objects as well as adding new ones In addition to airport elements ADE also has a visual Approach Editor to add and enhance the approaches to your airports ADE is being developed with the help of a small group of dedicated airport designers with a wealth of knowledge and experience.ĪDE sets out to achieve two things in designing and enhancing airports. It adds support for new FSX features such as fences, jetways and terrain. ADE does for FS9 and FSX what AFCAD does for FS9. ![]() It takes it's inspiration from the excellent AFCAD2 developed for FS9 by Lee Swordy. There still may be a risk of crashes when changing modded resources/features/improvements/natural wonders.Airport Design Editor (ADE) is a graphical design tool to create and enhance airports for Microsoft Flight Simulators 9 and X. The current test results are listed bellow.Īll test was made with default resources/features/improvements/natural wonders with Crash safe and Safe mode checkboxes turned on. So now I’m running long tests to find the functions which might cause the crashes. In general, it is pretty safe to make changes early in-game on the first turn (except the impassable-to-passable and water to lands and vice versa). It was not changed with the mod updates and if you start to get crashes after some mod update it does not related to this update in 99% of the cases it just your game went to the stage where the significant map updates are not safe anymore. The game was not designed to use these functions in mid-game after the players and AI appears on the map and this is the main reason for the crashes. These functions are used by the game on the map generation stage before the game starts. Mod uses game testing and map generation functions to make map changes. The only way is to load the save game made before the problematic change was done but the crash may happen 400+ turns later and you literally can lose all progress. The problem with crashes is that they happen on some turn later in-game and it is not possible to continue the game because it will repeat on that turn no matter what you do.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |